11 Desnus
Our intrepid adventurers spent several days in the walled town of Myrton, a center for stonework and logging near the edge of the Nayr Wildness. Fifella headed off on her own to study at the local Wizards Guild. Annoyed by her pranks, puns, and purple hair, the group wasn't necessarily sad to see her go.
With Griffon cavalry flying patrols overhead, the party visited all of the key inns, shops, and neighborhoods looking for information on exploration possibilities. They learned of many options for adventure in the region: ancient dwarven mines in the Spine Mountains, the lost cities of the Wildness, rumors of pyramids in the Zia Badlands, and monsters in the Nxton Wetlands.
Eating in Black Dragon Tavern, the group meets Morodis Orc-Crusher, a Dwarf Barbarian from the Spine Mountains looking for a fight, especially a fight against orcs. They also meet a female Half-Elf Sorceress/Ranger, Alandritha, and other adventurers looking for opportunities.
Myrton is home to two temples, a rarity in this rough area of the kingdom. The Temples of Irori and Sarenrae are located on the same road. When Soraka worships briefly at his temple, Chief Priest Ezekkla offers the group a rest place in the monk's quarters and his blessing. He also informs them of a practice at the Temple - rewarding a special Holy Symbol to any Cleric who brings a piece of dragon hide as a donation. Soraka's acceptance of this minor quest plays a part in the group's decision making about adventure plans.
The group befriended several townsfolk thanks to the renown gained from their work in Falcon's Hollow and their fight with the Half-Orcs of the Dark Fang Gang as they were pillaging the Colt and Mare stables and beating Bamird the owner. Five Half-Orcs lay dead at the end of the melee; one mysterious Half-Orc ran from the scene as soon as the fighting began, pulling a cloak over his head. New allies include Lissandra Frazuro, Half-Elf Inn Keep, Sheriff Roden Norn, one of the few dwarves in the town, Capt Janista Bathazir, an Elf Warrior, and Blackhair, the Halfing Tavern Keep.
Meeting Reeve Edwin, the town leader, they decide to take on a dangerous task: escorting merchant ships carrying Myrton's goods through the Nxton Wetlands for a reward of 1000 gp each. No convoys have made it through to the town of Fislum in months. Rumors abound as to the dangers that lurk in the Nxton swamps. The group asked Morodis to join them on the convoy protection adventure.
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