A Pathfinder RPG Campaign Journal

A Pathfinder Game Campaign Journal

Saturday, November 1, 2014

Setting Sail

25 Desnus

With the sun barely risen, the party made a final stop at the Three Alligators Storehouse for supplies.  Keeping the ships in a tight group, with the ballista boat in the lead, the convoy sailed south along the King's River, passing the bubbling red pools that give Redwater its name.

The first day was uneventful as the edge of the swamp approached.  The winds were fair, and the oarsmen settled into their difficult task.  

Darkness came quick, and it was total darkness in the swamp.  With clouds overhead and no civilization nearby, four lamps shone into the murkiness.  One ship decided not to hang a lamp, preserving oil and avoiding attention.  However, the giant crayfish of Nxton swamp paid the vessel a visit.  Attacking as the group slept, the 6' long vermin pulled one oarsman into the deep, never to be seen again.  Varua the ranger faced off with the second crayfish and almost lost his life. Thankfully, the ship's guards came to the rescue with their longspears. Soraka the cleric performed a healing of Varua as the day dawned.

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